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杂记
编程相关
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艺术相关
Shader
Houdini
杂记
如何做好一名TA
"技术美术的自我修养"
welcome
"Hello World, Hello Blog"
编程相关
[C++]Operator Of C++
"关于&、l、^的那些事"
Unity
Performance of Built-in Shaders
"Unity内置着色器的性能"
Unity Cloud Shadow
"Unity中云层投影效果实现"
Unity HDR Color 踩坑小记
"HDR颜色在K动画时显示异常"
Unity Optimizing Graphics Performance
"Unity常见优化总结"
Unity Lighting
"Unity中光照渲染相关知识点"
Unity 2018.3 Prefab Workflows
"Unity 2018.3全新Prefab预制件系统"
Real-Time Rendering
Light and Color
"《Real-Time Rendering 4th》笔记——第八章 光与颜色"
Shadows
"《Real-Time Rendering 4th》笔记——第七章 阴影"
Texturing
"《Real-Time Rendering 4th》笔记——第六章 纹理贴图"
Shading Basics
"《Real-Time Rendering 4th》笔记——第五章 着色基础知识"
Transforms
"《Real-Time Rendering 4th》笔记——第四章 转换"
The Graphics Processing Unit
"《Real-Time Rendering 4th》笔记——第三章 图形处理器"
The Graphics Rendering Pipeline
"《Real-Time Rendering 4th》笔记——第二章 图形渲染管线"
基础概念
Color Space
"伽马和线性颜色空间"
Physically Based Rendering
"基于物理的渲染"
艺术相关
色彩基本原理
"咸鱼中下游的公开课笔记"
Shader
[Unity Shader] Simple Water
"Unity中简单水的效果实现"
Houdini
[Houdini] Stylized Tree Generator
"使用Houdini制作风格化树"
[Houdini] VAT Base
"Houdini Vertex Animation Texture烘焙及使用方法"